The C code is a direct translation of the Z80 code to effect (in theory) a 100% accurate port. My goal in porting Knight Lore was to replicate the original experience of the game on the original platform. To be honest, I have no idea what it does or why it's needed, and I would be happy to do away with it if instructed how.Ĭomments on the graphics. I'd be happy to be tutored on bringing the design up-to-date however, at this stage, I'm sticking with gcc for other reasons.Īs for issues with ixemul.library, all I know is I downloaded and use v48 for the 68020 under WinUAE. So if the code is horrible, and/or uses antiquated libraries, this is the reason. ![]() I purposefully kept it "old school" because my last Amiga experience was Workbench 1.3 (although I'm using AmigaOS3.1 on WinUAE), and I also wanted to develop using gcc on the PC. ![]() My Knight Lore port has been possible only because of Google, reading sample code, and reading the various references online. ![]() Prior to this effort, which I began about 3 days ago, my last and only attempt to develop anything for the Amiga was an ill-fated remake of Lode Runner in (Manx/Aztec?) C on my Amiga 500 - and that was around 25 years ago! Above-mentioned blogger and author of the Knight Lore port checking in here.įirstly, thanks to SyX for pointing me to this forum!Ī bit of background on my Amiga experience - it's pretty much zero.
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